Here are some examples of how I use technology in the art room:
Using Technology to Demonstrate Technique:
The newest technology in the art room is the document camera, which I use with a projector. With the document camera, I can demonstrate techniques for working with materials and tools. This is such a valuable tool for teaching techniques such as how to move a brush to create a Chinese brushstroke, how to cut out a circle by turning the paper, how to weave paper to create a mat, and how to safely use an x-acto knife for cutting stencils. Here I am recently, demonstrating to third graders how to create a texture effect by applying watercolor with styrofoam:
Using Technology to Enhance Students' Engagement:
We also watch educational videos to make the learning experience come alive. During our unit on color theory, first graders watch a great video about the color wheel. I heard them humming the song weeks after we viewed the video!
During their unit on figure drawing, fifth graders watch several stop-motion animation videos featuring wooden manikins, which are the wooden models for modeling human proportions. I believe that it is always important to add an element of fun to the drawing process, especially when the task is challenging!
Using Technology for Research
Recently, fifth graders used their iPads to research the cultural significance of different animals in African societies. They did their research on the website of the Smithsonian National Museum of African Art, which had an exhibit entitled "Artful Animals" in 2009.
Click on this text to see the page they used for their research!
The fifth graders took notes in their sketchbooks about an animal that intrigued them, and why. One student wrote, “Chameleon- transformation, passage of time, mystifying. I picked it because I think transformation is cool and I transform from school to sports.” Then, the student chose a reference image and created a drawing of a chameleon, as seen below: